// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "SparseVolumeTexture/SparseVolumeTexture.h" #include "AssetDefinitionDefault.h" #include "Factories/Factory.h" #include "AssetDefinition_SparseVolumeTexture.generated.h" UCLASS() class UAssetDefinition_SparseVolumeTexture : public UAssetDefinitionDefault { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_SparseVolumeTexture", "BaseSparseVolumeTexture"); } virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(255, 128, 64)); } virtual TSoftClassPtr GetAssetClass() const override { return USparseVolumeTexture::StaticClass(); } virtual TConstArrayView GetAssetCategories() const override { static const auto Categories = { EAssetCategoryPaths::Texture }; return Categories; } virtual bool CanImport() const override { return true; } // UAssetDefinition End }; UCLASS() class UAssetDefinition_StaticSparseVolumeTexture : public UAssetDefinition_SparseVolumeTexture { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_StaticSparseVolumeTexture", "StaticSparseVolumeTexture"); } virtual TSoftClassPtr GetAssetClass() const override { return UStaticSparseVolumeTexture::StaticClass(); } // UAssetDefinition End }; UCLASS() class UAssetDefinition_AnimatedSparseVolumeTexture : public UAssetDefinition_SparseVolumeTexture { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_AnimatedSparseVolumeTexture", "AnimatedSparseVolumeTexture"); } virtual TSoftClassPtr GetAssetClass() const override { return UAnimatedSparseVolumeTexture::StaticClass(); } // UAssetDefinition End };