22 lines
705 B
C++
22 lines
705 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Engine/ObjectLibrary.h"
|
|
#include "AssetDefinitionDefault.h"
|
|
|
|
#include "AssetDefinition_ObjectLibrary.generated.h"
|
|
|
|
UCLASS()
|
|
class UAssetDefinition_ObjectLibrary : public UAssetDefinitionDefault
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
// UAssetDefinition Begin
|
|
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_ObjectLibrary", "Object Library"); }
|
|
virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(255, 63, 108)); }
|
|
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UObjectLibrary::StaticClass(); }
|
|
// UAssetDefinition End
|
|
};
|