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UnrealEngine/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_ObjectLibrary.h
2025-05-18 13:04:45 +08:00

22 lines
705 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/ObjectLibrary.h"
#include "AssetDefinitionDefault.h"
#include "AssetDefinition_ObjectLibrary.generated.h"
UCLASS()
class UAssetDefinition_ObjectLibrary : public UAssetDefinitionDefault
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_ObjectLibrary", "Object Library"); }
virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(255, 63, 108)); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UObjectLibrary::StaticClass(); }
// UAssetDefinition End
};