// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Engine/ObjectLibrary.h" #include "AssetDefinitionDefault.h" #include "AssetDefinition_ObjectLibrary.generated.h" UCLASS() class UAssetDefinition_ObjectLibrary : public UAssetDefinitionDefault { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_ObjectLibrary", "Object Library"); } virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(255, 63, 108)); } virtual TSoftClassPtr GetAssetClass() const override { return UObjectLibrary::StaticClass(); } // UAssetDefinition End };