Files
UnrealEngine/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_LightWeightInstance.h
2025-05-18 13:04:45 +08:00

27 lines
940 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameFramework/LightWeightInstanceManager.h"
#include "AssetDefinitionDefault.h"
#include "AssetDefinition_LightWeightInstance.generated.h"
UCLASS()
class UAssetDefinition_LightWeightInstance : public UAssetDefinitionDefault
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_LightWeightInstance", "Light Weight Instance"); }
virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(255, 105, 180)); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return ALightWeightInstanceManager::StaticClass(); }
virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override
{
static const auto Categories = { EAssetCategoryPaths::Gameplay };
return Categories;
}
// UAssetDefinition End
};