// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "GameFramework/LightWeightInstanceManager.h" #include "AssetDefinitionDefault.h" #include "AssetDefinition_LightWeightInstance.generated.h" UCLASS() class UAssetDefinition_LightWeightInstance : public UAssetDefinitionDefault { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_LightWeightInstance", "Light Weight Instance"); } virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(255, 105, 180)); } virtual TSoftClassPtr GetAssetClass() const override { return ALightWeightInstanceManager::StaticClass(); } virtual TConstArrayView GetAssetCategories() const override { static const auto Categories = { EAssetCategoryPaths::Gameplay }; return Categories; } // UAssetDefinition End };