22 lines
723 B
C++
22 lines
723 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "LandscapeLayerInfoObject.h"
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#include "AssetDefinitionDefault.h"
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#include "AssetDefinition_LandscapeLayer.generated.h"
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UCLASS()
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class UAssetDefinition_LandscapeLayer : public UAssetDefinitionDefault
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{
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GENERATED_BODY()
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public:
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// UAssetDefinition Begin
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virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_LandscapeLayer", "Landscape Layer"); }
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virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(128,192,255)); }
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virtual TSoftClassPtr<UObject> GetAssetClass() const override { return ULandscapeLayerInfoObject::StaticClass(); }
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// UAssetDefinition End
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};
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