// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "LandscapeLayerInfoObject.h" #include "AssetDefinitionDefault.h" #include "AssetDefinition_LandscapeLayer.generated.h" UCLASS() class UAssetDefinition_LandscapeLayer : public UAssetDefinitionDefault { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_LandscapeLayer", "Landscape Layer"); } virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(128,192,255)); } virtual TSoftClassPtr GetAssetClass() const override { return ULandscapeLayerInfoObject::StaticClass(); } // UAssetDefinition End };