Files
UnrealEngine/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_HapticFeedbackEffectSoundWave.h
2025-05-18 13:04:45 +08:00

22 lines
798 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Haptics/HapticFeedbackEffect_SoundWave.h"
#include "AssetDefinitionDefault.h"
#include "AssetDefinition_HapticFeedbackEffectSoundWave.generated.h"
UCLASS()
class UAssetDefinition_HapticFeedbackEffectSoundWave : public UAssetDefinitionDefault
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "FAssetTypeActions_HapticFeedbackEffectSoundWave", "Haptic Feedback Sound Wave"); }
virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(175, 0, 0)); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UHapticFeedbackEffect_SoundWave::StaticClass(); }
// UAssetDefinition End
};