// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Haptics/HapticFeedbackEffect_SoundWave.h" #include "AssetDefinitionDefault.h" #include "AssetDefinition_HapticFeedbackEffectSoundWave.generated.h" UCLASS() class UAssetDefinition_HapticFeedbackEffectSoundWave : public UAssetDefinitionDefault { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "FAssetTypeActions_HapticFeedbackEffectSoundWave", "Haptic Feedback Sound Wave"); } virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(175, 0, 0)); } virtual TSoftClassPtr GetAssetClass() const override { return UHapticFeedbackEffect_SoundWave::StaticClass(); } // UAssetDefinition End };