23 lines
815 B
C++
23 lines
815 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Engine/HLODProxy.h"
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#include "AssetDefinitionDefault.h"
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#include "AssetDefinition_HLODProxy.generated.h"
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UCLASS()
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class UAssetDefinition_HLODProxy : public UAssetDefinitionDefault
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{
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GENERATED_BODY()
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public:
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// UAssetDefinition Begin
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virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_HLODProxy", "HLOD Proxy"); }
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virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(0, 200, 200)); }
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virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UHLODProxy::StaticClass(); }
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virtual FAssetSupportResponse CanLocalize(const FAssetData& InAsset) const override { return FAssetSupportResponse::NotSupported(); }
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// UAssetDefinition End
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};
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