Files
UnrealEngine/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_HLODProxy.h
2025-05-18 13:04:45 +08:00

23 lines
815 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/HLODProxy.h"
#include "AssetDefinitionDefault.h"
#include "AssetDefinition_HLODProxy.generated.h"
UCLASS()
class UAssetDefinition_HLODProxy : public UAssetDefinitionDefault
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_HLODProxy", "HLOD Proxy"); }
virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(0, 200, 200)); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UHLODProxy::StaticClass(); }
virtual FAssetSupportResponse CanLocalize(const FAssetData& InAsset) const override { return FAssetSupportResponse::NotSupported(); }
// UAssetDefinition End
};