// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Engine/HLODProxy.h" #include "AssetDefinitionDefault.h" #include "AssetDefinition_HLODProxy.generated.h" UCLASS() class UAssetDefinition_HLODProxy : public UAssetDefinitionDefault { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_HLODProxy", "HLOD Proxy"); } virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(0, 200, 200)); } virtual TSoftClassPtr GetAssetClass() const override { return UHLODProxy::StaticClass(); } virtual FAssetSupportResponse CanLocalize(const FAssetData& InAsset) const override { return FAssetSupportResponse::NotSupported(); } // UAssetDefinition End };