21 lines
585 B
C++
21 lines
585 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AssetDefinition_Curve.h"
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#include "Curves/CurveFloat.h"
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#include "AssetDefinition_CurveFloat.generated.h"
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UCLASS()
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class UAssetDefinition_CurveFloat : public UAssetDefinition_Curve
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{
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GENERATED_BODY()
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public:
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// UAssetDefinition Begin
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virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_CurveFloat", "Float Curve"); }
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virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UCurveFloat::StaticClass(); }
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// UAssetDefinition End
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};
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