// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AssetDefinition_Curve.h" #include "Curves/CurveFloat.h" #include "AssetDefinition_CurveFloat.generated.h" UCLASS() class UAssetDefinition_CurveFloat : public UAssetDefinition_Curve { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_CurveFloat", "Float Curve"); } virtual TSoftClassPtr GetAssetClass() const override { return UCurveFloat::StaticClass(); } // UAssetDefinition End };