30 lines
991 B
C++
30 lines
991 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AssetDefinitionDefault.h"
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#include "Curves/CurveBase.h"
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#include "AssetDefinition_Curve.generated.h"
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enum class EAssetCommandResult : uint8;
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struct FAssetDiffArgs;
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struct FAssetOpenArgs;
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UCLASS()
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class UAssetDefinition_Curve : public UAssetDefinitionDefault
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{
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GENERATED_BODY()
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public:
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// UAssetDefinition Begin
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virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_Curve", "Curve"); }
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virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(78, 40, 165)); }
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virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UCurveBase::StaticClass(); }
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virtual bool CanImport() const override { return true; }
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virtual EAssetCommandResult OpenAssets(const FAssetOpenArgs& OpenArgs) const override;
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virtual EAssetCommandResult PerformAssetDiff(const FAssetDiffArgs& DiffArgs) const override;
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// UAssetDefinition End
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};
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