Files
UnrealEngine/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_Curve.h
2025-05-18 13:04:45 +08:00

30 lines
991 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AssetDefinitionDefault.h"
#include "Curves/CurveBase.h"
#include "AssetDefinition_Curve.generated.h"
enum class EAssetCommandResult : uint8;
struct FAssetDiffArgs;
struct FAssetOpenArgs;
UCLASS()
class UAssetDefinition_Curve : public UAssetDefinitionDefault
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_Curve", "Curve"); }
virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(78, 40, 165)); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UCurveBase::StaticClass(); }
virtual bool CanImport() const override { return true; }
virtual EAssetCommandResult OpenAssets(const FAssetOpenArgs& OpenArgs) const override;
virtual EAssetCommandResult PerformAssetDiff(const FAssetDiffArgs& DiffArgs) const override;
// UAssetDefinition End
};