// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AssetDefinitionDefault.h" #include "Curves/CurveBase.h" #include "AssetDefinition_Curve.generated.h" enum class EAssetCommandResult : uint8; struct FAssetDiffArgs; struct FAssetOpenArgs; UCLASS() class UAssetDefinition_Curve : public UAssetDefinitionDefault { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_Curve", "Curve"); } virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(78, 40, 165)); } virtual TSoftClassPtr GetAssetClass() const override { return UCurveBase::StaticClass(); } virtual bool CanImport() const override { return true; } virtual EAssetCommandResult OpenAssets(const FAssetOpenArgs& OpenArgs) const override; virtual EAssetCommandResult PerformAssetDiff(const FAssetDiffArgs& DiffArgs) const override; // UAssetDefinition End };