87 lines
1.6 KiB
C#
87 lines
1.6 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class EngineAssetDefinitions : ModuleRules
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{
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public EngineAssetDefinitions(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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}
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);
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PublicIncludePathModuleNames.AddRange(
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new string[]
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{
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"SkeletalMeshEditor",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"ApplicationCore",
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"ContentBrowser",
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"ContentBrowserData",
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"JsonObjectGraph",
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"AssetDefinition",
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"UnrealEd",
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"ToolMenus",
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"CoreUObject",
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"RHI",
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"Engine",
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"AssetRegistry",
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"AssetTools",
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"SlateCore",
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"InputCore",
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"Slate",
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"Kismet",
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"DesktopPlatform",
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"Foliage",
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"Landscape",
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"PhysicsCore",
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"Kismet",
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"GameProjectGeneration",
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"AnimationBlueprintEditor",
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"ToolWidgets",
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"SourceControl",
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"Blutility",
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"UMGEditor",
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"ToolWidgets",
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"BlueprintGraph"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"VirtualTexturingEditor",
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"CurveAssetEditor",
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"StaticMeshEditor",
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"TextureEditor",
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"MaterialEditor",
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"PhysicsAssetEditor",
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"FontEditor",
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"DataTableEditor",
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"CurveTableEditor",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"VirtualTexturingEditor",
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"CurveAssetEditor",
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"StaticMeshEditor",
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"TextureEditor",
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"MaterialEditor",
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"PhysicsAssetEditor",
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"FontEditor",
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"DataTableEditor",
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"CurveTableEditor",
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}
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);
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}
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}
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