// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class EngineAssetDefinitions : ModuleRules { public EngineAssetDefinitions(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PublicIncludePathModuleNames.AddRange( new string[] { "SkeletalMeshEditor", } ); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "ContentBrowser", "ContentBrowserData", "JsonObjectGraph", "AssetDefinition", "UnrealEd", "ToolMenus", "CoreUObject", "RHI", "Engine", "AssetRegistry", "AssetTools", "SlateCore", "InputCore", "Slate", "Kismet", "DesktopPlatform", "Foliage", "Landscape", "PhysicsCore", "Kismet", "GameProjectGeneration", "AnimationBlueprintEditor", "ToolWidgets", "SourceControl", "Blutility", "UMGEditor", "ToolWidgets", "BlueprintGraph" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "VirtualTexturingEditor", "CurveAssetEditor", "StaticMeshEditor", "TextureEditor", "MaterialEditor", "PhysicsAssetEditor", "FontEditor", "DataTableEditor", "CurveTableEditor", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "VirtualTexturingEditor", "CurveAssetEditor", "StaticMeshEditor", "TextureEditor", "MaterialEditor", "PhysicsAssetEditor", "FontEditor", "DataTableEditor", "CurveTableEditor", } ); } }