Files
UnrealEngine/Engine/Plugins/Editor/AssetSearch/Source/AssetSearch.Build.cs
2025-05-18 13:04:45 +08:00

49 lines
830 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AssetSearch : ModuleRules
{
public AssetSearch(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"Json",
"StudioTelemetry"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"SQLiteCore",
"InputCore",
"Slate",
"SlateCore",
"GameplayTags",
"WorkspaceMenuStructure",
"EditorFramework",
"UnrealEd",
"AssetRegistry",
"JsonUtilities",
"Projects",
"PropertyPath",
"UMG",
"UMGEditor",
"BlueprintGraph",
"DeveloperSettings"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"DerivedDataCache",
"MaterialEditor"
}
);
}
}