49 lines
830 B
C#
49 lines
830 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AssetSearch : ModuleRules
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{
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public AssetSearch(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"Json",
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"StudioTelemetry"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"SQLiteCore",
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"InputCore",
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"Slate",
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"SlateCore",
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"GameplayTags",
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"WorkspaceMenuStructure",
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"EditorFramework",
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"UnrealEd",
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"AssetRegistry",
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"JsonUtilities",
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"Projects",
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"PropertyPath",
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"UMG",
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"UMGEditor",
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"BlueprintGraph",
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"DeveloperSettings"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"DerivedDataCache",
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"MaterialEditor"
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}
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);
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}
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}
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