// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AssetSearch : ModuleRules { public AssetSearch(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Json", "StudioTelemetry" } ); PrivateDependencyModuleNames.AddRange( new string[] { "SQLiteCore", "InputCore", "Slate", "SlateCore", "GameplayTags", "WorkspaceMenuStructure", "EditorFramework", "UnrealEd", "AssetRegistry", "JsonUtilities", "Projects", "PropertyPath", "UMG", "UMGEditor", "BlueprintGraph", "DeveloperSettings" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "DerivedDataCache", "MaterialEditor" } ); } }