Files
UnrealEngine/Engine/Plugins/Developer/RiderSourceCodeAccess/README.md
2025-05-18 13:04:45 +08:00

52 lines
4.0 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Description
RiderSourceCodeAccess is a plugin for Unreal Engine, available through [Marketplace page](https://www.unrealengine.com/marketplace/en-US/product/rider-source-code-access) that will add an option to select ["Rider for Unreal Engine"](https://www.jetbrains.com/rider/unreal/) as your source code editor in Unreal Editor.
## Functionality
* Adds the option to select "Rider for Unreal Engine" as your IDE of choice in Unreal Editor.
* You can select a specific version of Rider (e.g. Rider xxx.xx.xx) or,
* Use the latest version of Rider thats available on your workstation by selecting `Rider` option or,
* Use experimental version of .uproject based project model in Rider that is available starting with UE 4.26.1 and Rider for Unreal Engine 2021.1.
* `RiderSourceCodeAccess` looks for `Rider`'s in the next places:
* Under `JetBrains Toolbox` installation folder;
* Windows only: `Rider`'s registered in Windows Registry;
* MacOS and Linux: using `mdfind` utility with `"kMDItemKind == Application"` pattern;
* Manually installed `Rider`'s. You can specify path to manually installed `Rider` in "RiderSourceCodeAccess\Resources\RiderLocations.txt" file.
![Example of dropdown box with Rider for Unreal Engine](https://user-images.githubusercontent.com/1694911/115036768-76e76c00-9ed6-11eb-8ca5-d457b6051945.png)
# How to add this plugin manually (not recommened)
## How to add to Game project
1. Get the source code of the [master branch](https://github.com/JetBrains/RiderSourceCodeAccess/archive/refs/heads/master.zip);
2. Unzip `RiderSourceCodeAccess.zip` to `RiderSourceCodeAccess` folder;
3. Copy `RiderSourceCodeAccess` folder to `{GameProjectRoot}/Plugins/Developer`;
a. If `{GameProjectRoot}/Plugins/Developer` does not exist, create it;
4. (For Windows and .sln project model only) Re-generate solution files - uproject file > context menu > Generate Visual Studio project files;
5. Build UE project using Rider (or any other IDE that you've setup for your OS);
6. Start Unreal Editor;
7. Edit > Editor Preferences ... > General > Source Code > Source Code Editor;
8. Select Rider from drop down list. NB: only Rider with C++ plugins will be available from drop down list.
## How to add to Engine project
### Unreal Engine is built from source code
1. Get the source code of the [master branch](https://github.com/JetBrains/RiderSourceCodeAccess/archive/refs/heads/master.zip);
2. Unzip `RiderSourceCodeAccess.zip` to `RiderSourceCodeAccess` folder;
3. Copy `RiderSourceCodeAccess` folder to `{UnrealEngineRoot}/Engine/Plugins/Developer`;
a. If `{UnrealEngineRoot}/Engine/Plugins/Developer` does not exist, create it;
4. (For Windows and .sln project model only) Re-generate solution files - uproject file > context menu > Generate Visual Studio project files;
5. Build UE project using Rider (or any other IDE that you've setup for your OS);
6. Start Unreal Editor;
7. Edit > Editor Preferences ... > General > Source Code > Source Code Editor;
8. Select Rider from drop down list. NB: only Rider with C++ plugins will be available from drop down list.
### Unreal Engine is downloaded from Epic Games Store
1. Get the source code of the [master branch](https://github.com/JetBrains/RiderSourceCodeAccess/archive/refs/heads/master.zip);
2. Unzip `RiderSourceCodeAccess.zip` to `RiderSourceCodeAccess` folder;
3. Copy `RiderSourceCodeAccess` folder to `{UnrealProjectRoot}/Plugins/Developer`;
a. If `{UnrealProjectRoot}/Plugins/Developer` does not exist, create it;
4.(For Windows and .sln project model only) Re-generate solution files - uproject file > context menu > Generate Visual Studio project files;
5. Build UE project using Rider (or any other IDE that you've setup for your OS);
6. Move `RiderSourceCodeAccess` folder from `{UnrealProjectRoot}/Plugins/Developer` to `{UnrealEngineRoot}/Engine/Plugins/Developer`;
7. Start Unreal Editor;
8. Edit > Editor Preferences ... > General > Source Code > Source Code Editor;
9. Select Rider from drop down list. NB: only Rider with C++ plugins will be available from drop down list.