28 lines
881 B
C++
28 lines
881 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AssetDefinition_NamingTokens.h"
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#include "NamingTokens.h"
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#include "NamingTokensStyle.h"
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TSoftClassPtr<UObject> UAssetDefinition_NamingTokens::GetAssetClass() const
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{
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return UNamingTokens::StaticClass();
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}
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TConstArrayView<FAssetCategoryPath> UAssetDefinition_NamingTokens::GetAssetCategories() const
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{
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static const FAssetCategoryPath Categories[] = { FAssetCategoryPath(EAssetCategoryPaths::Misc) };
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return Categories;
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}
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FText UAssetDefinition_NamingTokens::GetAssetDisplayName() const
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{
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return NSLOCTEXT("AssetDefinition_NamingTokens", "AssetDefinition_NamingTokens_DisplayName", "Naming Tokens");
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}
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const FSlateBrush* UAssetDefinition_NamingTokens::GetThumbnailBrush(const FAssetData& InAssetData, const FName InClassName) const
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{
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return FNamingTokensStyle::Get().GetBrush("ClassThumbnail.NamingTokens");
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}
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