// Copyright Epic Games, Inc. All Rights Reserved. #include "AssetDefinition_NamingTokens.h" #include "NamingTokens.h" #include "NamingTokensStyle.h" TSoftClassPtr UAssetDefinition_NamingTokens::GetAssetClass() const { return UNamingTokens::StaticClass(); } TConstArrayView UAssetDefinition_NamingTokens::GetAssetCategories() const { static const FAssetCategoryPath Categories[] = { FAssetCategoryPath(EAssetCategoryPaths::Misc) }; return Categories; } FText UAssetDefinition_NamingTokens::GetAssetDisplayName() const { return NSLOCTEXT("AssetDefinition_NamingTokens", "AssetDefinition_NamingTokens_DisplayName", "Naming Tokens"); } const FSlateBrush* UAssetDefinition_NamingTokens::GetThumbnailBrush(const FAssetData& InAssetData, const FName InClassName) const { return FNamingTokensStyle::Get().GetBrush("ClassThumbnail.NamingTokens"); }