Files
UnrealEngine/Engine/Plugins/Chooser/Source/ProxyTableEditor/ProxyTableEditor.Build.cs
2025-05-18 13:04:45 +08:00

41 lines
844 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ProxyTableEditor : ModuleRules
{
public ProxyTableEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"AssetTools",
"AssetDefinition",
"Chooser",
"ChooserEditor",
"ProxyTable",
"UnrealEd",
"EditorWidgets",
"ToolWidgets",
"ToolMenus",
"SlateCore",
"Slate",
"PropertyEditor",
"InputCore",
"EditorStyle",
"PropertyEditor",
"BlueprintGraph",
"GraphEditor",
"GameplayTags",
"GameplayTagsEditor",
"StructUtilsEditor",
"BlendStack"
// ... add private dependencies that you statically link with here ...
}
);
}
}
}