// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ProxyTableEditor : ModuleRules { public ProxyTableEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "AssetTools", "AssetDefinition", "Chooser", "ChooserEditor", "ProxyTable", "UnrealEd", "EditorWidgets", "ToolWidgets", "ToolMenus", "SlateCore", "Slate", "PropertyEditor", "InputCore", "EditorStyle", "PropertyEditor", "BlueprintGraph", "GraphEditor", "GameplayTags", "GameplayTagsEditor", "StructUtilsEditor", "BlendStack" // ... add private dependencies that you statically link with here ... } ); } } }