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UnrealEngine/Engine/Plugins/Chooser/Source/ProxyTableEditor/Private/StructOutputDataCustomization.h
2025-05-18 13:04:45 +08:00

20 lines
661 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPropertyTypeCustomization.h"
namespace UE::ProxyTableEditor
{
class FStructOutputDataCustomization : public IPropertyTypeCustomization
{
public:
FStructOutputDataCustomization(){}
private:
// IPropertyTypeCustomization interface
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
};
}