20 lines
661 B
C++
20 lines
661 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IPropertyTypeCustomization.h"
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namespace UE::ProxyTableEditor
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{
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class FStructOutputDataCustomization : public IPropertyTypeCustomization
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{
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public:
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FStructOutputDataCustomization(){}
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private:
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// IPropertyTypeCustomization interface
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virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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};
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} |