// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IPropertyTypeCustomization.h" namespace UE::ProxyTableEditor { class FStructOutputDataCustomization : public IPropertyTypeCustomization { public: FStructOutputDataCustomization(){} private: // IPropertyTypeCustomization interface virtual void CustomizeHeader(TSharedRef PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override; virtual void CustomizeChildren(TSharedRef PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override; }; }