Files
UnrealEngine/Engine/Plugins/Chooser/Source/ProxyTableEditor/Private/ProxyTableFactory.h
2025-05-18 13:04:45 +08:00

23 lines
851 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Factories/Factory.h"
#include "ProxyTableFactory.generated.h"
UCLASS(MinimalAPI)
class UProxyTableFactory : public UFactory
{
GENERATED_BODY()
UProxyTableFactory();
virtual bool ConfigureProperties() override;
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn, FName CallingContext) override;
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override
{
return FactoryCreateNew(Class, InParent, Name, Flags, Context, Warn, NAME_None);
}
virtual FName GetNewAssetThumbnailOverride() const override { return "ProxyTableEditor.ProxyTableIconLarge"; }
};