// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Factories/Factory.h" #include "ProxyTableFactory.generated.h" UCLASS(MinimalAPI) class UProxyTableFactory : public UFactory { GENERATED_BODY() UProxyTableFactory(); virtual bool ConfigureProperties() override; virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn, FName CallingContext) override; virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override { return FactoryCreateNew(Class, InParent, Name, Flags, Context, Warn, NAME_None); } virtual FName GetNewAssetThumbnailOverride() const override { return "ProxyTableEditor.ProxyTableIconLarge"; } };