Files
UnrealEngine/Engine/Plugins/Chooser/Source/ProxyTableEditor/Private/ProxyTableEditorCommands.h
2025-05-18 13:04:45 +08:00

30 lines
841 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Framework/Commands/Commands.h"
#include "Styling/AppStyle.h"
#define LOCTEXT_NAMESPACE "ProxyTableEditorCommands"
class FProxyTableEditorCommands : public TCommands<FProxyTableEditorCommands>
{
public:
/** Constructor */
FProxyTableEditorCommands()
: TCommands<FProxyTableEditorCommands>("ProxyTableEditor", NSLOCTEXT("Contexts", "ProxyTableEditor", "Proxy Table Editor"), NAME_None, FAppStyle::GetAppStyleSetName())
{
}
TSharedPtr<FUICommandInfo> EditTableSettings;
/** Initialize commands */
virtual void RegisterCommands() override
{
UI_COMMAND(EditTableSettings, "Table Settings", "Edit the root properties of the ChooserTable asset.", EUserInterfaceActionType::Button, FInputChord())
}
};
#undef LOCTEXT_NAMESPACE