30 lines
841 B
C++
30 lines
841 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Framework/Commands/Commands.h"
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#include "Styling/AppStyle.h"
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#define LOCTEXT_NAMESPACE "ProxyTableEditorCommands"
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class FProxyTableEditorCommands : public TCommands<FProxyTableEditorCommands>
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{
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public:
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/** Constructor */
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FProxyTableEditorCommands()
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: TCommands<FProxyTableEditorCommands>("ProxyTableEditor", NSLOCTEXT("Contexts", "ProxyTableEditor", "Proxy Table Editor"), NAME_None, FAppStyle::GetAppStyleSetName())
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{
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}
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TSharedPtr<FUICommandInfo> EditTableSettings;
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/** Initialize commands */
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virtual void RegisterCommands() override
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{
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UI_COMMAND(EditTableSettings, "Table Settings", "Edit the root properties of the ChooserTable asset.", EUserInterfaceActionType::Button, FInputChord())
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}
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};
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#undef LOCTEXT_NAMESPACE
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