// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Framework/Commands/Commands.h" #include "Styling/AppStyle.h" #define LOCTEXT_NAMESPACE "ProxyTableEditorCommands" class FProxyTableEditorCommands : public TCommands { public: /** Constructor */ FProxyTableEditorCommands() : TCommands("ProxyTableEditor", NSLOCTEXT("Contexts", "ProxyTableEditor", "Proxy Table Editor"), NAME_None, FAppStyle::GetAppStyleSetName()) { } TSharedPtr EditTableSettings; /** Initialize commands */ virtual void RegisterCommands() override { UI_COMMAND(EditTableSettings, "Table Settings", "Edit the root properties of the ChooserTable asset.", EUserInterfaceActionType::Button, FInputChord()) } }; #undef LOCTEXT_NAMESPACE