Files
UnrealEngine/Engine/Plugins/Chooser/Source/ChooserUncooked/ChooserUncooked.Build.cs
2025-05-18 13:04:45 +08:00

32 lines
695 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ChooserUncooked : ModuleRules
{
public ChooserUncooked(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[] {"Chooser"});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"AssetTools",
"UnrealEd",
"AssetDefinition",
"GameplayTags",
"BlueprintGraph",
"KismetCompiler",
"AnimGraph",
"AnimGraphRuntime",
"BlendStackEditor",
"BlendStack"
// ... add private dependencies that you statically link with here ...
}
);
}
}
}