// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ChooserUncooked : ModuleRules { public ChooserUncooked(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange(new string[] {"Chooser"}); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "AssetTools", "UnrealEd", "AssetDefinition", "GameplayTags", "BlueprintGraph", "KismetCompiler", "AnimGraph", "AnimGraphRuntime", "BlendStackEditor", "BlendStack" // ... add private dependencies that you statically link with here ... } ); } } }