Files
UnrealEngine/Engine/Plugins/Chooser/Source/ChooserEditor/Private/FrameTimeCustomization.h
2025-05-18 13:04:45 +08:00

37 lines
1021 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPropertyTypeCustomization.h"
#include "PropertyEditorModule.h"
#include "PropertyHandle.h"
#include "FrameTimeCustomization.generated.h"
UENUM()
enum class ETimeFloatFormat
{
Frames,
Seconds
};
namespace UE::ChooserEditor
{
class FFrameTimePropertyTypeIdentifier : public IPropertyTypeIdentifier
{
public:
virtual bool IsPropertyTypeCustomized(const IPropertyHandle& PropertyHandle) const override
{
return PropertyHandle.HasMetaData(TEXT("FrameTimeEditor"));
}
};
class FFrameTimeCustomization : public IPropertyTypeCustomization
{
public:
// IPropertyTypeCustomization interface
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
};
}