// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IPropertyTypeCustomization.h" #include "PropertyEditorModule.h" #include "PropertyHandle.h" #include "FrameTimeCustomization.generated.h" UENUM() enum class ETimeFloatFormat { Frames, Seconds }; namespace UE::ChooserEditor { class FFrameTimePropertyTypeIdentifier : public IPropertyTypeIdentifier { public: virtual bool IsPropertyTypeCustomized(const IPropertyHandle& PropertyHandle) const override { return PropertyHandle.HasMetaData(TEXT("FrameTimeEditor")); } }; class FFrameTimeCustomization : public IPropertyTypeCustomization { public: // IPropertyTypeCustomization interface virtual void CustomizeHeader(TSharedRef PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override; virtual void CustomizeChildren(TSharedRef PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override; }; }