Files
UnrealEngine/Engine/Plugins/Chooser/Source/ChooserEditor/ChooserEditor.Build.cs
2025-05-18 13:04:45 +08:00

49 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ChooserEditor : ModuleRules
{
public ChooserEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[] {"Chooser"});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ApplicationCore",
"Core",
"CoreUObject",
"Engine",
"AssetTools",
"AssetDefinition",
"UnrealEd",
"EditorWidgets",
"ToolWidgets",
"ToolMenus",
"SlateCore",
"Slate",
"PropertyEditor",
"InputCore",
"EditorStyle",
"PropertyEditor",
"BlueprintGraph",
"GraphEditor",
"GameplayTags",
"GameplayTagsEditor",
"KismetCompiler",
"BlendStack",
"TraceAnalysis",
"TraceLog",
"TraceServices",
"TraceInsights",
"RewindDebuggerInterface",
"GameplayInsights",
"Persona",
"DeveloperSettings",
// ... add private dependencies that you statically link with here ...
}
);
}
}
}