49 lines
1.0 KiB
C#
49 lines
1.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class ChooserEditor : ModuleRules
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{
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public ChooserEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(new string[] {"Chooser"});
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"ApplicationCore",
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"Core",
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"CoreUObject",
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"Engine",
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"AssetTools",
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"AssetDefinition",
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"UnrealEd",
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"EditorWidgets",
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"ToolWidgets",
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"ToolMenus",
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"SlateCore",
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"Slate",
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"PropertyEditor",
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"InputCore",
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"EditorStyle",
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"PropertyEditor",
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"BlueprintGraph",
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"GraphEditor",
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"GameplayTags",
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"GameplayTagsEditor",
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"KismetCompiler",
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"BlendStack",
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"TraceAnalysis",
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"TraceLog",
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"TraceServices",
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"TraceInsights",
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"RewindDebuggerInterface",
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"GameplayInsights",
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"Persona",
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"DeveloperSettings",
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// ... add private dependencies that you statically link with here ...
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}
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);
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}
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}
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}
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