// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class ChooserEditor : ModuleRules { public ChooserEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange(new string[] {"Chooser"}); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "Core", "CoreUObject", "Engine", "AssetTools", "AssetDefinition", "UnrealEd", "EditorWidgets", "ToolWidgets", "ToolMenus", "SlateCore", "Slate", "PropertyEditor", "InputCore", "EditorStyle", "PropertyEditor", "BlueprintGraph", "GraphEditor", "GameplayTags", "GameplayTagsEditor", "KismetCompiler", "BlendStack", "TraceAnalysis", "TraceLog", "TraceServices", "TraceInsights", "RewindDebuggerInterface", "GameplayInsights", "Persona", "DeveloperSettings", // ... add private dependencies that you statically link with here ... } ); } } }