42 lines
978 B
C#
42 lines
978 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ChaosClothAssetTools : ModuleRules
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{
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public ChaosClothAssetTools(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"MeshConversion",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"Engine",
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"CoreUObject",
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"RenderCore",
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"RHI",
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"Chaos",
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"ChaosClothAsset",
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"ChaosClothAssetEngine",
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"DataflowEngine",
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"SlateCore",
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"UnrealEd",
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"Projects",
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"ClothPainter", // For clothing asset exporter
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"ClothingSystemRuntimeCommon",
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"GeometryCore", // For DynamicMesh conversion
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"MeshConversion",
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"MeshDescription",
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"SkeletalMeshDescription", // For FSkeletalMeshAttributes::DefaultSkinWeightProfileName
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"SkeletalMeshUtilitiesCommon"
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}
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);
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}
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}
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