// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ChaosClothAssetTools : ModuleRules { public ChaosClothAssetTools(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "MeshConversion", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "CoreUObject", "RenderCore", "RHI", "Chaos", "ChaosClothAsset", "ChaosClothAssetEngine", "DataflowEngine", "SlateCore", "UnrealEd", "Projects", "ClothPainter", // For clothing asset exporter "ClothingSystemRuntimeCommon", "GeometryCore", // For DynamicMesh conversion "MeshConversion", "MeshDescription", "SkeletalMeshDescription", // For FSkeletalMeshAttributes::DefaultSkinWeightProfileName "SkeletalMeshUtilitiesCommon" } ); } }