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UnrealEngine/Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/EnableUVResizingNode.h
2025-05-18 13:04:45 +08:00

23 lines
855 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ChaosClothAsset/SimulationBaseConfigNode.h"
#include "EnableUVResizingNode.generated.h"
/** Node for enabling UV Resizing used by the ChaosOutfitAsset's Resizeable Outfit.*/
USTRUCT(Meta = (DataflowCloth, Experimental))
struct FChaosClothAssetEnableUVResizingNode final : public FChaosClothAssetSimulationBaseConfigNode
{
GENERATED_USTRUCT_BODY()
DATAFLOW_NODE_DEFINE_INTERNAL(FChaosClothAssetEnableUVResizingNode, "EnableUVResizing", "Cloth", "Cloth Enable UV Resizing")
DATAFLOW_NODE_RENDER_TYPE("SurfaceRender", FName("FClothCollection"), "Collection")
public:
FChaosClothAssetEnableUVResizingNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid());
private:
virtual void AddProperties(FPropertyHelper& PropertyHelper) const override;
};