23 lines
855 B
C++
23 lines
855 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ChaosClothAsset/SimulationBaseConfigNode.h"
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#include "EnableUVResizingNode.generated.h"
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/** Node for enabling UV Resizing used by the ChaosOutfitAsset's Resizeable Outfit.*/
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USTRUCT(Meta = (DataflowCloth, Experimental))
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struct FChaosClothAssetEnableUVResizingNode final : public FChaosClothAssetSimulationBaseConfigNode
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{
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GENERATED_USTRUCT_BODY()
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DATAFLOW_NODE_DEFINE_INTERNAL(FChaosClothAssetEnableUVResizingNode, "EnableUVResizing", "Cloth", "Cloth Enable UV Resizing")
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DATAFLOW_NODE_RENDER_TYPE("SurfaceRender", FName("FClothCollection"), "Collection")
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public:
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FChaosClothAssetEnableUVResizingNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid());
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private:
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virtual void AddProperties(FPropertyHelper& PropertyHelper) const override;
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};
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