// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ChaosClothAsset/SimulationBaseConfigNode.h" #include "EnableUVResizingNode.generated.h" /** Node for enabling UV Resizing used by the ChaosOutfitAsset's Resizeable Outfit.*/ USTRUCT(Meta = (DataflowCloth, Experimental)) struct FChaosClothAssetEnableUVResizingNode final : public FChaosClothAssetSimulationBaseConfigNode { GENERATED_USTRUCT_BODY() DATAFLOW_NODE_DEFINE_INTERNAL(FChaosClothAssetEnableUVResizingNode, "EnableUVResizing", "Cloth", "Cloth Enable UV Resizing") DATAFLOW_NODE_RENDER_TYPE("SurfaceRender", FName("FClothCollection"), "Collection") public: FChaosClothAssetEnableUVResizingNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid = FGuid::NewGuid()); private: virtual void AddProperties(FPropertyHelper& PropertyHelper) const override; };