Files
UnrealEngine/Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Private/ChaosClothAsset/SimulationXPBDEdgeSpringConfigNode.cpp
2025-05-18 13:04:45 +08:00

30 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ChaosClothAsset/SimulationXPBDEdgeSpringConfigNode.h"
#include "Chaos/CollectionPropertyFacade.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(SimulationXPBDEdgeSpringConfigNode)
FChaosClothAssetSimulationXPBDEdgeSpringConfigNode::FChaosClothAssetSimulationXPBDEdgeSpringConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid)
: FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid)
{
RegisterCollectionConnections();
RegisterInputConnection(&XPBDEdgeSpringStiffness.WeightMap);
RegisterInputConnection(&XPBDEdgeSpringDamping.WeightMap);
}
void FChaosClothAssetSimulationXPBDEdgeSpringConfigNode::AddProperties(FPropertyHelper& PropertyHelper) const
{
PropertyHelper.SetPropertyWeighted(this,
&XPBDEdgeSpringStiffness,
{
FName(TEXT("EdgeSpringStiffness")), // Existing properties to warn against
FName(TEXT("XPBDAnisoStretchStiffnessWarp")) //
});
PropertyHelper.SetPropertyWeighted(this,
&XPBDEdgeSpringDamping,
{
FName(TEXT("XPBDAnisoStretchDamping")) // Existing properties to warn against
});
}