30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "ChaosClothAsset/SimulationXPBDEdgeSpringConfigNode.h"
|
|
#include "Chaos/CollectionPropertyFacade.h"
|
|
|
|
#include UE_INLINE_GENERATED_CPP_BY_NAME(SimulationXPBDEdgeSpringConfigNode)
|
|
|
|
FChaosClothAssetSimulationXPBDEdgeSpringConfigNode::FChaosClothAssetSimulationXPBDEdgeSpringConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid)
|
|
: FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid)
|
|
{
|
|
RegisterCollectionConnections();
|
|
RegisterInputConnection(&XPBDEdgeSpringStiffness.WeightMap);
|
|
RegisterInputConnection(&XPBDEdgeSpringDamping.WeightMap);
|
|
}
|
|
|
|
void FChaosClothAssetSimulationXPBDEdgeSpringConfigNode::AddProperties(FPropertyHelper& PropertyHelper) const
|
|
{
|
|
PropertyHelper.SetPropertyWeighted(this,
|
|
&XPBDEdgeSpringStiffness,
|
|
{
|
|
FName(TEXT("EdgeSpringStiffness")), // Existing properties to warn against
|
|
FName(TEXT("XPBDAnisoStretchStiffnessWarp")) //
|
|
});
|
|
PropertyHelper.SetPropertyWeighted(this,
|
|
&XPBDEdgeSpringDamping,
|
|
{
|
|
FName(TEXT("XPBDAnisoStretchDamping")) // Existing properties to warn against
|
|
});
|
|
}
|