// Copyright Epic Games, Inc. All Rights Reserved. #include "ChaosClothAsset/SimulationXPBDEdgeSpringConfigNode.h" #include "Chaos/CollectionPropertyFacade.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(SimulationXPBDEdgeSpringConfigNode) FChaosClothAssetSimulationXPBDEdgeSpringConfigNode::FChaosClothAssetSimulationXPBDEdgeSpringConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid) : FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid) { RegisterCollectionConnections(); RegisterInputConnection(&XPBDEdgeSpringStiffness.WeightMap); RegisterInputConnection(&XPBDEdgeSpringDamping.WeightMap); } void FChaosClothAssetSimulationXPBDEdgeSpringConfigNode::AddProperties(FPropertyHelper& PropertyHelper) const { PropertyHelper.SetPropertyWeighted(this, &XPBDEdgeSpringStiffness, { FName(TEXT("EdgeSpringStiffness")), // Existing properties to warn against FName(TEXT("XPBDAnisoStretchStiffnessWarp")) // }); PropertyHelper.SetPropertyWeighted(this, &XPBDEdgeSpringDamping, { FName(TEXT("XPBDAnisoStretchDamping")) // Existing properties to warn against }); }