Files
UnrealEngine/Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Private/ChaosClothAsset/SimulationXPBDBendingSpringConfigNode.cpp
2025-05-18 13:04:45 +08:00

33 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ChaosClothAsset/SimulationXPBDBendingSpringConfigNode.h"
#include "Chaos/CollectionPropertyFacade.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(SimulationXPBDBendingSpringConfigNode)
FChaosClothAssetSimulationXPBDBendingSpringConfigNode::FChaosClothAssetSimulationXPBDBendingSpringConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid)
: FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid)
{
RegisterCollectionConnections();
RegisterInputConnection(&XPBDBendingSpringStiffness.WeightMap);
RegisterInputConnection(&XPBDBendingSpringDamping.WeightMap);
}
void FChaosClothAssetSimulationXPBDBendingSpringConfigNode::AddProperties(FPropertyHelper& PropertyHelper) const
{
PropertyHelper.SetPropertyWeighted(this,
&XPBDBendingSpringStiffness,
{
FName(TEXT("BendingSpringStiffness")), // Existing properties to warn against
FName(TEXT("BendingElementStiffness")), //
FName(TEXT("XPBDBendingElementStiffness")), //
FName(TEXT("XPBDAnisoBendingStiffnessWarp")) //
});
PropertyHelper.SetPropertyWeighted(this,
&XPBDBendingSpringDamping,
{
FName(TEXT("XPBDBendingElementDamping")), // Existing properties to warn against
FName(TEXT("XPBDAnisoBendingDamping")) //
});
}