33 lines
1.3 KiB
C++
33 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ChaosClothAsset/SimulationXPBDBendingSpringConfigNode.h"
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#include "Chaos/CollectionPropertyFacade.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(SimulationXPBDBendingSpringConfigNode)
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FChaosClothAssetSimulationXPBDBendingSpringConfigNode::FChaosClothAssetSimulationXPBDBendingSpringConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid)
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: FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid)
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{
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RegisterCollectionConnections();
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RegisterInputConnection(&XPBDBendingSpringStiffness.WeightMap);
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RegisterInputConnection(&XPBDBendingSpringDamping.WeightMap);
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}
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void FChaosClothAssetSimulationXPBDBendingSpringConfigNode::AddProperties(FPropertyHelper& PropertyHelper) const
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{
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PropertyHelper.SetPropertyWeighted(this,
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&XPBDBendingSpringStiffness,
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{
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FName(TEXT("BendingSpringStiffness")), // Existing properties to warn against
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FName(TEXT("BendingElementStiffness")), //
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FName(TEXT("XPBDBendingElementStiffness")), //
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FName(TEXT("XPBDAnisoBendingStiffnessWarp")) //
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});
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PropertyHelper.SetPropertyWeighted(this,
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&XPBDBendingSpringDamping,
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{
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FName(TEXT("XPBDBendingElementDamping")), // Existing properties to warn against
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FName(TEXT("XPBDAnisoBendingDamping")) //
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});
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}
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