// Copyright Epic Games, Inc. All Rights Reserved. #include "ChaosClothAsset/SimulationXPBDBendingSpringConfigNode.h" #include "Chaos/CollectionPropertyFacade.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(SimulationXPBDBendingSpringConfigNode) FChaosClothAssetSimulationXPBDBendingSpringConfigNode::FChaosClothAssetSimulationXPBDBendingSpringConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid) : FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid) { RegisterCollectionConnections(); RegisterInputConnection(&XPBDBendingSpringStiffness.WeightMap); RegisterInputConnection(&XPBDBendingSpringDamping.WeightMap); } void FChaosClothAssetSimulationXPBDBendingSpringConfigNode::AddProperties(FPropertyHelper& PropertyHelper) const { PropertyHelper.SetPropertyWeighted(this, &XPBDBendingSpringStiffness, { FName(TEXT("BendingSpringStiffness")), // Existing properties to warn against FName(TEXT("BendingElementStiffness")), // FName(TEXT("XPBDBendingElementStiffness")), // FName(TEXT("XPBDAnisoBendingStiffnessWarp")) // }); PropertyHelper.SetPropertyWeighted(this, &XPBDBendingSpringDamping, { FName(TEXT("XPBDBendingElementDamping")), // Existing properties to warn against FName(TEXT("XPBDAnisoBendingDamping")) // }); }