75 lines
3.0 KiB
C++
75 lines
3.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ChaosClothAsset/SimulationXPBDAnisoBendingConfigNode.h"
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#include "Chaos/CollectionPropertyFacade.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(SimulationXPBDAnisoBendingConfigNode)
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FChaosClothAssetSimulationXPBDAnisoBendingConfigNode::FChaosClothAssetSimulationXPBDAnisoBendingConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid)
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: FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid)
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{
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RegisterCollectionConnections();
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RegisterInputConnection(&XPBDAnisoFlatnessRatio.WeightMap);
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RegisterInputConnection(&XPBDAnisoRestAngle.WeightMap);
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RegisterInputConnection(&XPBDAnisoBendingStiffnessWarp.WeightMap);
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RegisterInputConnection(&XPBDAnisoBendingStiffnessWeft.WeightMap);
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RegisterInputConnection(&XPBDAnisoBendingStiffnessBias.WeightMap);
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RegisterInputConnection(&XPBDAnisoBendingDamping.WeightMap);
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RegisterInputConnection(&XPBDAnisoBucklingStiffnessWarp.WeightMap);
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RegisterInputConnection(&XPBDAnisoBucklingStiffnessWeft.WeightMap);
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RegisterInputConnection(&XPBDAnisoBucklingStiffnessBias.WeightMap);
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}
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void FChaosClothAssetSimulationXPBDAnisoBendingConfigNode::AddProperties(FPropertyHelper& PropertyHelper) const
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{
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PropertyHelper.SetPropertyEnum(this,
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&XPBDAnisoRestAngleType,
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{
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FName(TEXT("XPBDRestAngleType")), // Existing properties to warn against
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FName(TEXT("RestAngleType")) //
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},
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ECollectionPropertyFlags::None); // Non animatable
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PropertyHelper.SetPropertyWeighted(this,
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&XPBDAnisoFlatnessRatio,
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{
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FName(TEXT("XPBDFlatnessRatio")), // Existing properties to warn against
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FName(TEXT("FlatnessRatio")) //
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});
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PropertyHelper.SetPropertyWeighted(this,
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&XPBDAnisoRestAngle,
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{
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FName(TEXT("XPBDRestAngle")), // Existing properties to warn against
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FName(TEXT("RestAngle")) //
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});
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PropertyHelper.SetPropertyWeighted(this,
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&XPBDAnisoBendingStiffnessWarp,
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{
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FName(TEXT("BendingSpringStiffness")), // Existing properties to warn against
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FName(TEXT("BendingElementStiffness")), //
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FName(TEXT("XPBDBendingSpringStiffness")), //
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FName(TEXT("XPBDBendingElementStiffness")) //
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});
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PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoBendingStiffnessWeft);
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PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoBendingStiffnessBias);
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PropertyHelper.SetPropertyWeighted(this,
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&XPBDAnisoBendingDamping,
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{
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FName(TEXT("XPBDBendingSpringDamping")), // Existing properties to warn against
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FName(TEXT("XPBDBendingElementDamping")) //
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});
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PropertyHelper.SetProperty(this,
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&XPBDAnisoBucklingRatio,
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{
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FName(TEXT("BucklingRatio")), // Existing properties to warn against
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FName(TEXT("XPBDBucklingRatio")) //
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});
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PropertyHelper.SetPropertyWeighted(this,
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&XPBDAnisoBucklingStiffnessWarp,
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{
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FName(TEXT("BucklingStiffness")), // Existing properties to warn against
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FName(TEXT("XPBDBucklingStiffness")) //
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});
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PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoBucklingStiffnessWeft);
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PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoBucklingStiffnessBias);
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}
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