// Copyright Epic Games, Inc. All Rights Reserved. #include "ChaosClothAsset/SimulationXPBDAnisoBendingConfigNode.h" #include "Chaos/CollectionPropertyFacade.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(SimulationXPBDAnisoBendingConfigNode) FChaosClothAssetSimulationXPBDAnisoBendingConfigNode::FChaosClothAssetSimulationXPBDAnisoBendingConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid) : FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid) { RegisterCollectionConnections(); RegisterInputConnection(&XPBDAnisoFlatnessRatio.WeightMap); RegisterInputConnection(&XPBDAnisoRestAngle.WeightMap); RegisterInputConnection(&XPBDAnisoBendingStiffnessWarp.WeightMap); RegisterInputConnection(&XPBDAnisoBendingStiffnessWeft.WeightMap); RegisterInputConnection(&XPBDAnisoBendingStiffnessBias.WeightMap); RegisterInputConnection(&XPBDAnisoBendingDamping.WeightMap); RegisterInputConnection(&XPBDAnisoBucklingStiffnessWarp.WeightMap); RegisterInputConnection(&XPBDAnisoBucklingStiffnessWeft.WeightMap); RegisterInputConnection(&XPBDAnisoBucklingStiffnessBias.WeightMap); } void FChaosClothAssetSimulationXPBDAnisoBendingConfigNode::AddProperties(FPropertyHelper& PropertyHelper) const { PropertyHelper.SetPropertyEnum(this, &XPBDAnisoRestAngleType, { FName(TEXT("XPBDRestAngleType")), // Existing properties to warn against FName(TEXT("RestAngleType")) // }, ECollectionPropertyFlags::None); // Non animatable PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoFlatnessRatio, { FName(TEXT("XPBDFlatnessRatio")), // Existing properties to warn against FName(TEXT("FlatnessRatio")) // }); PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoRestAngle, { FName(TEXT("XPBDRestAngle")), // Existing properties to warn against FName(TEXT("RestAngle")) // }); PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoBendingStiffnessWarp, { FName(TEXT("BendingSpringStiffness")), // Existing properties to warn against FName(TEXT("BendingElementStiffness")), // FName(TEXT("XPBDBendingSpringStiffness")), // FName(TEXT("XPBDBendingElementStiffness")) // }); PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoBendingStiffnessWeft); PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoBendingStiffnessBias); PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoBendingDamping, { FName(TEXT("XPBDBendingSpringDamping")), // Existing properties to warn against FName(TEXT("XPBDBendingElementDamping")) // }); PropertyHelper.SetProperty(this, &XPBDAnisoBucklingRatio, { FName(TEXT("BucklingRatio")), // Existing properties to warn against FName(TEXT("XPBDBucklingRatio")) // }); PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoBucklingStiffnessWarp, { FName(TEXT("BucklingStiffness")), // Existing properties to warn against FName(TEXT("XPBDBucklingStiffness")) // }); PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoBucklingStiffnessWeft); PropertyHelper.SetPropertyWeighted(this, &XPBDAnisoBucklingStiffnessBias); }