Files
UnrealEngine/Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Private/ChaosClothAsset/SimulationPBDBendingSpringConfigNode.cpp
2025-05-18 13:04:45 +08:00

26 lines
1010 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ChaosClothAsset/SimulationPBDBendingSpringConfigNode.h"
#include "Chaos/CollectionPropertyFacade.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(SimulationPBDBendingSpringConfigNode)
FChaosClothAssetSimulationPBDBendingSpringConfigNode::FChaosClothAssetSimulationPBDBendingSpringConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid)
: FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid)
{
RegisterCollectionConnections();
RegisterInputConnection(&BendingSpringStiffness.WeightMap);
}
void FChaosClothAssetSimulationPBDBendingSpringConfigNode::AddProperties(FPropertyHelper& PropertyHelper) const
{
PropertyHelper.SetPropertyWeighted(this,
&BendingSpringStiffness,
{
FName(TEXT("BendingElementStiffness")), // Existing properties to warn against
FName(TEXT("XPBDBendingSpringStiffness")), //
FName(TEXT("XPBDBendingElementStiffness")), //
FName(TEXT("XPBDAnisoBendingStiffnessWarp")) //
});
}