// Copyright Epic Games, Inc. All Rights Reserved. #include "ChaosClothAsset/SimulationPBDBendingSpringConfigNode.h" #include "Chaos/CollectionPropertyFacade.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(SimulationPBDBendingSpringConfigNode) FChaosClothAssetSimulationPBDBendingSpringConfigNode::FChaosClothAssetSimulationPBDBendingSpringConfigNode(const UE::Dataflow::FNodeParameters& InParam, FGuid InGuid) : FChaosClothAssetSimulationBaseConfigNode(InParam, InGuid) { RegisterCollectionConnections(); RegisterInputConnection(&BendingSpringStiffness.WeightMap); } void FChaosClothAssetSimulationPBDBendingSpringConfigNode::AddProperties(FPropertyHelper& PropertyHelper) const { PropertyHelper.SetPropertyWeighted(this, &BendingSpringStiffness, { FName(TEXT("BendingElementStiffness")), // Existing properties to warn against FName(TEXT("XPBDBendingSpringStiffness")), // FName(TEXT("XPBDBendingElementStiffness")), // FName(TEXT("XPBDAnisoBendingStiffnessWarp")) // }); }