23 lines
597 B
C++
23 lines
597 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Dataflow/PropertyGroupCustomization.h"
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namespace UE::Chaos::ClothAsset
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{
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/**
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* Customization for selection node group names input.
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*/
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class FSelectionGroupCustomization : public UE::Dataflow::FPropertyGroupCustomization
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{
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public:
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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private:
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//~ Begin FPropertyGroupCustomization interface
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virtual TArray<FName> GetTargetGroupNames(const FManagedArrayCollection& Collection) const override;
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//~ End FPropertyGroupCustomization interface
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};
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}
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