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UnrealEngine/Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Private/ChaosClothAsset/SelectionGroupCustomization.h
2025-05-18 13:04:45 +08:00

23 lines
597 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Dataflow/PropertyGroupCustomization.h"
namespace UE::Chaos::ClothAsset
{
/**
* Customization for selection node group names input.
*/
class FSelectionGroupCustomization : public UE::Dataflow::FPropertyGroupCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
private:
//~ Begin FPropertyGroupCustomization interface
virtual TArray<FName> GetTargetGroupNames(const FManagedArrayCollection& Collection) const override;
//~ End FPropertyGroupCustomization interface
};
}