// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Dataflow/PropertyGroupCustomization.h" namespace UE::Chaos::ClothAsset { /** * Customization for selection node group names input. */ class FSelectionGroupCustomization : public UE::Dataflow::FPropertyGroupCustomization { public: static TSharedRef MakeInstance(); private: //~ Begin FPropertyGroupCustomization interface virtual TArray GetTargetGroupNames(const FManagedArrayCollection& Collection) const override; //~ End FPropertyGroupCustomization interface }; }